Materials Workbench

Polyte Editor

Main Menu

Scene materials

Viewport

Asset tabs

25.0

87.0

22.0

35.1

3.7

58.0

Properties panels

In general, Polyte follows the PBR shading paradigm. However, you can expand the base shader to maximize visual quality, or create your own from scratch for artistic graphics that would otherwise be impossible.

Scene materials

Properties Panels

Asset tabs


The menu bar

The menu bar indicates in witch workbench you currently are.

Viewport

Select objects with a double click and move, rotate or scale it. You will also see the updated values in the property manager.

In this workbench, the viewport has no super powers.


Shader

Create a new shader

Apple's iOS only supports up to 8 textures per material.
The system PBR base shader already uses 3 textures for IBL lighting, reflection and fresnel