Materials Workbench
Polyte Editor
Main Menu
Scene materials
Asset tabs
25.0
87.0
22.0
35.1
3.7
58.0
Properties panels
In general, Polyte follows the PBR shading paradigm. However, you can expand the base shader to maximize visual quality, or create your own from scratch for artistic graphics that would otherwise be impossible.
Scene materials
Properties Panels
Asset tabs
The menu bar
The menu bar indicates in witch workbench you currently are.
Viewport
Select objects with a double click and move, rotate or scale it. You will also see the updated values in the property manager.
In this workbench, the viewport has no super powers.
Shader
Create a new shader
Apple's iOS only supports up to 8 textures per material.
The system PBR base shader already uses 3 textures for IBL lighting
, reflection
and fresnel